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Exploring volumetric video and narrative through Samuel Beckett’s Play

Abstract:
ABSTRACT This paper draws upon the primary research of an interdepartmental collaborative practice-as-research project that took place at Trinity College during 2017, in which a Samuel Beckett play, entitled Play, was reinterpreted for virtual reality. It included contributions from the Departments of Computer Science, Drama and Electrical and Electronic Engineering. The goal of this article is to offer some expanded philosophical and aesthetic reflections on the practice, now that the major production processes are completed. The primary themes that are dealt with in this paper are the reorganised rules concerning: (1) making work in the VR medium and (2) the impact of the research on viewership and content engagement in digital culture. In doing so we draw on the technological philosophy of Bernard Stiegler, who extends the legacy of Gilles Deleuze and Gilbert Simondon, to reflect on the psychic, sociopolitical and economic impacts of VR technology on cognition, subjectivity and identity in the contemporary digitalised world.
Author Listing: Néill O’Dwyer;Nicholas Johnson
Volume: 15
Pages: 53 - 69
DOI: 10.1080/14794713.2019.1567243
Language: English
Journal: International Journal of Performance Arts and Digital Media

International Journal of Performance Arts and Digital Media

影响因子:0.9
是否综述期刊:否
是否OA:否
是否预警:不在预警名单内
发行时间:-
ISSN:1479-4713
发刊频率:-
收录数据库:ESCI/Scopus收录
出版国家/地区:-
出版社:Taylor & Francis

期刊介绍

年发文量 25
国人发稿量 1
国人发文占比 4%
自引率 11.1%
平均录取率 -
平均审稿周期 -
版面费 -
偏重研究方向 Arts and Humanities-Visual Arts and Performing Arts
期刊官网 https://www.tandfonline.com/toc/rpdm20/current
投稿链接 -

质量指标占比

研究类文章占比 OA被引用占比 撤稿占比 出版后修正文章占比
100.00% 56.34% - -

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预警情况

时间 预警情况
2025年03月发布的2025版 不在预警名单中
2024年02月发布的2024版 不在预警名单中
2023年01月发布的2023版 不在预警名单中
2021年12月发布的2021版 不在预警名单中
2020年12月发布的2020版 不在预警名单中

JCR分区 WOS分区等级:N/A区

版本 按学科 分区
WOS期刊SCI分区
(2021-2022年最新版)
THEATER Q1

中科院分区

版本 大类学科 小类学科 Top期刊 综述期刊
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